The Indie Content Problem

July 9, 2014

Now that we’re wrapping up work on Battle Group 2 we’ve begun planning out our next major project. I’ve briefly spoken about this previously and today I’m going to share some further discussions that have come out of our planning. The main theme revolves around creating enough content for a game with a small development […]

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Why The Unreal Tournament Announcement Is So Important

May 16, 2014

Epic recently announced that they are making a new version of Unreal Tournament using Unreal Engine 4 (UE4). Today I will talk about why this is one of the best announcements for game developers (especially students) in a long time. The announcement was enough to get me to purchase a license to UE4 and review […]

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Why Facebook Buying Oculus Is Positive

March 26, 2014

Facebook just announced they will be acquiring Oculus (developers of the Rift) for $2B ($400M in cash, $1.6B in stock). The internet is ablaze with almost unanimous displeasure about this announcement and I’d like to dig into why, despite an initial surprised reaction, I am happy about this acquisition.

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How We Use Unity

March 19, 2014

We’re using Unity exclusively at Bane Games and are absolutely loving it. I get asked a lot about what tools we use and how we lay out our projects. Today I discuss this briefly and would love to hear about the 3rd party tools you recommend and how you make your games in Unity.

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Starting Something New

October 3, 2013

I’ve been somewhat absent from game development and my blog over the past 18 months. I’ve had a sabbatical after the birth of my son and have spent time deciding on the direction I want my game development life to go. I feel refreshed and ready to start making bigger and deeper gaming experiences. I’ve […]

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Video Game Industry Predictions 2013

January 2, 2013

Well, the world didn’t end (of course) so it’s time to look to the next twelve months and predict what we might see in 2013. Below are my predictions for the video game industry in 2013.

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Battle Group Postmortem

January 1, 2013

Battle Group is out and selling well. Today I’m going to give a basic run down on want went right and wrong with the project. For those that don’t know, Battle Group was our (Bane Games) third game together and was released simultaneously on 4 platforms: iOS, Android, PC and Mac. Since it’s release we’ve […]

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Game Developer Graduate Exhibition Tips

January 8, 2012

I’ve been to countless video game graduate industry nights over the past five years. I started out scouting talent for the companies I was working for and now I’m always on the look out for talented developers to work with on indie games. The talent and games coming out of these graduates has steadily increased […]

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Separation of Gameplay

December 8, 2011

I’ve worked on three different game engines and all have had gameplay and engine intertwined throughout the source code. In Unity, all game objects inherit from MonoBehaviour giving them full access to the power of Unity (and forming a hard link between game and engine). Recently, I’ve moved away from this approach to a better […]

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Becoming A Better Game Programmer

November 8, 2011

Over the past 12 months I’ve worked as the sole programmer on the three games we’ve made. I’ve just started up a new project with a fellow programmer and found that I’ve picked up some bad habits in those past 12 months. I’m continually trying to make myself a better game programmer and today I’m […]

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