Mighty Fine Spline

October 12, 2005

I’m experimenting with an idea for the movement of the missiles in CIC. Rather than having the missiles move independently using their speed and direction I’m pre-calculating the missile paths. The missiles still use the movement under constant acceleration equations (suvat) to have correct movement speeds, however my new approach comes with a lot of [...]

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RakNet-working

September 30, 2005

I had a couple of extra hours last night to code and decided it was time to start implementing the Network System for CIC using RakNet. I’m pleased to say that RakNet is everything I had hoped it would be. It took about 15 minutes to get my client and server implemented and connected to [...]

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Kill All Menus

September 23, 2005

I’ve recently been listening to some of the GDC 2005 presentations. While listening to Molyneux’s speech about ‘The Movies’ I heard a statement that I’m starting to hear more often. It went something like “I was playing an early build of the game and realised I was spending too much time navigating through menus”. Firstly [...]

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Interface Interface

September 19, 2005

I’ve been working on an interface system for CIC and so far it’s coming along nicely. I looked into using XML however decided it would be easier to roll my own file format for the UI’s. I’ve added functionality for array’s of components to be loaded from the file. So far I have images, buttons, [...]

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It's coding time

September 13, 2005

Ahoy hoy, I’ve been quite busy since my last post, both at work and on my design. I’ve completed the first pass on my game design doc and I decided it was time to move into some technical design. I went and formalized my design into UML for my framework and I’ve also put together [...]

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First screen shot

September 1, 2005
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Concept Art

August 27, 2005

Here’s a simple sketch of some concept art I’ve done for CIC. It’s a Longbow Class Battleship and I will be using it in the first tech demo of CIC.

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Game Design

August 22, 2005

The game design document is coming along nicely. Crunch time has been, gone, and is back again already. We had 5 days off last week, and I took that time to relax and plan my design. I’ve made a few changes to some of my initial ideas, however I think the gameplay will benefit from [...]

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Interface System

June 28, 2005

Just a quick note to let you know I’m currently working on a simple 2D interface system for the tech demo. I decided to write most of it from scratch and may use some of DirectX’s framework interface system for complex menus.

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Space Game

June 23, 2005

My work project (MyVirtualHome) is coming along nicely and we have a new website which shows off some of the fancy graphics we’ve been working on over the past year. I’ve also been working on a small tech demo in my spare time. I thought I’d start to gives some updates on how I’m going [...]

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