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	<title>Comments on: Building A Strong Indie Game Development Team</title>
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	<link>http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/</link>
	<description>Pragmatic Thoughts On Game Development</description>
	<lastBuildDate>Thu, 29 Jul 2010 11:00:29 +0000</lastBuildDate>
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		<title>By: Tweets that mention Building A Strong Indie Game Development Team – Doolwind – Game Coding and Game Development Blog -- Topsy.com</title>
		<link>http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/comment-page-1/#comment-794</link>
		<dc:creator>Tweets that mention Building A Strong Indie Game Development Team – Doolwind – Game Coding and Game Development Blog -- Topsy.com</dc:creator>
		<pubDate>Fri, 08 Jan 2010 12:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=286#comment-794</guid>
		<description>[...] This post was mentioned on Twitter by Doolwind, tatsuma murase. tatsuma murase said: Building A Strong Indie Game Development Team http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Doolwind, tatsuma murase. tatsuma murase said: Building A Strong Indie Game Development Team <a href="http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/" rel="nofollow">http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/</a> [...]</p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/comment-page-1/#comment-793</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Thu, 07 Jan 2010 13:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=286#comment-793</guid>
		<description>Sofie-

Apologies if it seems I have made assumptions where I shouldn&#039;t.  I completely agree that different roles can be shared by different people and I don&#039;t mean to pigeonhole anyone.  The main point I am making is that there are particular areas of development that need to be completed and by calling them out you can make sure someone is assigned to each area.

Our current team consists of 3 people.  One person is handling programming, project management and business (and sharing a bit in design).  Another is handling design while the 3rd person handles art.  QA is shared by all 3 and sound is being outsourced.

Rather than having a defined &quot;role&quot; we each take the load of the particular area of development.</description>
		<content:encoded><![CDATA[<p>Sofie-</p>
<p>Apologies if it seems I have made assumptions where I shouldn&#8217;t.  I completely agree that different roles can be shared by different people and I don&#8217;t mean to pigeonhole anyone.  The main point I am making is that there are particular areas of development that need to be completed and by calling them out you can make sure someone is assigned to each area.</p>
<p>Our current team consists of 3 people.  One person is handling programming, project management and business (and sharing a bit in design).  Another is handling design while the 3rd person handles art.  QA is shared by all 3 and sound is being outsourced.</p>
<p>Rather than having a defined &#8220;role&#8221; we each take the load of the particular area of development.</p>
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		<title>By: Sofie</title>
		<link>http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/comment-page-1/#comment-792</link>
		<dc:creator>Sofie</dc:creator>
		<pubDate>Thu, 07 Jan 2010 12:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=286#comment-792</guid>
		<description>You make a hefty number of assumptions about how the tasks are divvied up for a shoe-string company. Website development, for example, could easily fall to the artist, the business or project manager. Story and level design aren&#039;t mentioned at all, but again, might fall under anyone&#039;s domain. The &#039;Designer&#039; might be the programmer, artist, project manager, etc.

It might have been more useful to consider the skillsets that the team as a whole needs to ensure they have, rather than focussing on individual job descriptions. People looking to start their own companies are usually skilled in more than one field.</description>
		<content:encoded><![CDATA[<p>You make a hefty number of assumptions about how the tasks are divvied up for a shoe-string company. Website development, for example, could easily fall to the artist, the business or project manager. Story and level design aren&#8217;t mentioned at all, but again, might fall under anyone&#8217;s domain. The &#8216;Designer&#8217; might be the programmer, artist, project manager, etc.</p>
<p>It might have been more useful to consider the skillsets that the team as a whole needs to ensure they have, rather than focussing on individual job descriptions. People looking to start their own companies are usually skilled in more than one field.</p>
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	<item>
		<title>By: Connie</title>
		<link>http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/comment-page-1/#comment-791</link>
		<dc:creator>Connie</dc:creator>
		<pubDate>Thu, 07 Jan 2010 11:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=286#comment-791</guid>
		<description>You were just demonstrating the need for secondary review and quality assurance!  *ducks*

Seriously, nice writeup.  :)</description>
		<content:encoded><![CDATA[<p>You were just demonstrating the need for secondary review and quality assurance!  *ducks*</p>
<p>Seriously, nice writeup.  <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/comment-page-1/#comment-790</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Thu, 07 Jan 2010 11:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=286#comment-790</guid>
		<description>Apologies Connie, all fixed up :)</description>
		<content:encoded><![CDATA[<p>Apologies Connie, all fixed up <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Connie</title>
		<link>http://www.doolwind.com/blog/building-a-strong-indie-game-development-team/comment-page-1/#comment-789</link>
		<dc:creator>Connie</dc:creator>
		<pubDate>Thu, 07 Jan 2010 10:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=286#comment-789</guid>
		<description>*cough*  QA??</description>
		<content:encoded><![CDATA[<p>*cough*  QA??</p>
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