AI Game Programming Wisdom 4

June 18, 2007

So I’ve been extra busy as always and haven’t had a great deal of time to post.  This time I have an excuse!  Over the past few weeks I’ve been working on my first draft for the upcoming “AI Game Programming Wisdom 4″ book.  I’m writing an article entitled “Scripting Your Way to Advanced AI” (check out more info here).  After working with Simon (our designer) on the singleplayer of Battlestar Galactica I decided to share my experiences.  I’m unsure how much I can talk about the article so I’ll leave it at that for now.  Suffice it to say at least one Dark Reign reference was snuck in there, imaginary sticker for anyone that finds it.

In other news I’ve been busily working towards big milestones at work and all is going well.  I’ve started playing with HGE (Haaf’s Game Engine) and so far I’m enjoying it.  I’ve just put a small game together which I’ll release later in the week for everyone to try out.  I decided after writing an article and all the months of work on BSG and CIC I needed a small pet project for the weekend so I threw something together in a few hours.  I’ll have full stats when I release the game.

That’s about all for now.  CIC is still creeping along slowly however with 9+ hours of work per day and then an hour or so of article writing I haven’t had the brain energy left to solve some of the complex problems I’m facing in CIC.  It is moving along smoothly though and I have movement with missile pathing working nicely.

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  • Sneechy

    Simon looks hot!

  • sqrt[-1]

    Methinks I have an imaginary sticker comming my way…

  • http://www.doolwind.com Doolwind

    sqrt[-1]-
    I think you deserve a couple :) . Thanks for pointing out that I should respect my elders. I had forgotten just how cool Dark Reign’s AI was. It would be interesting to see what would happen in the future if that AI was taken to the next level.