Posted on March 17, 2010 by Doolwind

Fun Over Features – Manifesto for Agile Game Development

I spent the first two days of GDC undertaking my Scrum Master Certification.  As part of this course we had to add an extra item to the agile manifesto.  I came up with the concept of “Fun over Features”.  Focus on finding fun within your game rather than just adding features in the hopes “fun” Read More