Pragmatic Game Development

November 25, 2009

Games take a lot of time and money to create.  Many companies can’t afford this ever increasing drain on their resources, particularly independent game developers.  Developers need to become more pragmatic in the way they developer their games.  This article describes the steps we’ve been taking to focus on releasing a good game, in the [...]

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Using C# For a Commercial Game

November 17, 2009

Does the title of this article make you cringe?  People have mixed feelings when it comes to C# and the .NET framework.  Just like many hardcore game developers 10 years ago swore that games should only be made in straight C, many developers today say that C++ is the only way to go.  This article [...]

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Would Steam Points Work?

November 11, 2009

Steam’s having great success at the moment, with 40% market share making it the #1 platform for online game distribution.  They’ve expanded from in-house games to publishing titles of all shapes and sizes (from Modern Warfare 2 to Osmos).  I’ve always thought they were missing something, Steam Points.  Steam Points would be to Steam as Microsoft [...]

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Guide To Becoming An Independent Game Developer

November 2, 2009

Have you ever thought about becoming an indie game developer?  Has your game company just gone under, sick of working for publishers or do you just want to break into the games industry?  Whatever the reason, one thing that rings true for all Indie developers is the goal of making a good game.  A lot [...]

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