November 2009

Posted on November 25, 2009 by Doolwind

Pragmatic Game Development

Games take a lot of time and money to create.  Many companies can’t afford this ever increasing drain on their resources, particularly independent game developers.  Developers need to become more pragmatic in the way they developer their games.  This article describes the steps we’ve been taking to focus on releasing a good game, in the Read More

Posted on November 17, 2009 by Doolwind

Using C# For a Commercial Game

Does the title of this article make you cringe?  People have mixed feelings when it comes to C# and the .NET framework.  Just like many hardcore game developers 10 years ago swore that games should only be made in straight C, many developers today say that C++ is the only way to go.  This article Read More

Posted on November 11, 2009 by Doolwind

Would Steam Points Work?

Steam’s having great success at the moment, with 40% market share making it the #1 platform for online game distribution.  They’ve expanded from in-house games to publishing titles of all shapes and sizes (from Modern Warfare 2 to Osmos).  I’ve always thought they were missing something, Steam Points.  Steam Points would be to Steam as Microsoft Read More