October 29, 2009
I’ve used a lot of scripting languages over the years when developing games. For my latest engine, I decided I’d use C# as the scripting language. I’ve been amazed by how well C# works as a scripting language so I thought I’d share my experiences. The technique I’m about to discuss gives game designers access to [...]
October 27, 2009
Infinity Ward (IW), creator of the Call of Duty/Modern Warfare series are about to release Modern Warfare 2 (MW2). By now, you would have heard about their completely new multiplayer setup and the 160K+ petition for dedicated servers. In a podcast on bashandslash.com they interviewed Rob Bowling the community manager at Infinity Ward. I’ve gone through [...]
October 19, 2009
I’ve been talking with a number of Indie game developer friends about what platform they should develop their next game for. There are a number of great platforms available to game developers and this choice of platform is critical to the success of your game. Many people have a game idea, but aren’t sure what [...]
October 5, 2009
What is the best scripting language for game development? Every different game engine has its own scripting language making for a difficult choice. Game programmers have a unified language in C++ however game designers are left with whatever language their engine supports. I propose a unified scripting language that all engines/platforms can share.