New Rendering Technique (Light Indexed Deferred Lighting)

January 16, 2008

A good friend of mine Damian Trebilco has just made public his new rendering technique. It takes the best parts of forward and deferred rendering. A paper on the technique as well as a demo showing it off are available at his Google Code page.

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What Auran Did Wrong

January 12, 2008
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Why You Should Use XNA

January 7, 2008
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XNA has been around for a while and just recently hit version 2.0 (XNA Game Studio 2.0). It’s now ready for proper use and below is a list of reasons why you should give XNA a try, and even start using it as your primary development environment.

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