November 29, 2006
I see the biggest challenge facing Indie game development stemming from the two major types of people who develop the games. The first group have plenty of time to make games, but don’t have the skills to do so. The second group have the skills but have no time to make them. How can these [...]
November 14, 2006
Every project I’ve worked on has had at least one contractor working on some part of it. I’ve worked both as a contractor and with many and I’d like to discuss a few of the problems I’ve seen. Some of these problems are quite subtle and I believe are often overlooked by managers of software [...]
November 2, 2006
Being in the ‘zone’ or ‘flow’ is a state of working where time seems to disappear and your productivity is many times greater than regular work. One minute you’ve finished lunch and start work on a new path finding algorithm, the next minute its 7pm and everyone else in the office has gone home for [...]