Advice about my phalanx, thanks

January 29, 2006

I’m looking for everyone’s opinion about the control the player should have over the phalanx system on their capital ship. I’ve implemented a simple system where the player chooses the direction and width to fire their phalanx defence in order to shoot down incoming missiles. The skill comes from figuring out where the enemy is [...]

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Powered by Aphelion

January 23, 2006

Just a quick update. I’ve just finished the auto path generation (version 1.0) and it’s working well. You can now choose where on the enemy ship to target and whether to fire directly or indirectly towards the target. The former means the missile will be travelling as fast as possible and is harder to shoot [...]

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How to keep your programmers happy

January 21, 2006

I’ve had a few programming jobs in my time and at least once in each of them I’ve had a period where I’ve been unhappy. I wondered if this was simply because I get bored easily or that I complain too much, however after talking to my colleagues in all of my jobs I found [...]

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Back To Normal

January 16, 2006

Normal mapping is now in. If you excuse the dodgy programmer art you can see the difference. Also in the background is my first attempt at a new skyscape.

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DirectX Not Normal (Mapping)

January 16, 2006

The last week I’ve been working on making the graphics in CIC a little better than they are. I’ve created a new star field in Photoshop thanks to this tutorial. I wanted to keep the skybox textures to a maximum of 1024×1024 pixels which caused the star field to become quite pixelated. I had a [...]

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Help! Bubbles!

January 5, 2006

Just a quick note to say I’ve finished the initial implementation of my ‘Help Bubble System’. Each User Interface item (button, image etc) can have two pieces of help information added to them. When you mouse over the item for a few seconds a small help bubble is displayed, and if you keep mousing over [...]

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Passive Aggressive

January 3, 2006

I’m back home again and enjoying my second week of holidays. Unfortunately it’s so incredibly hot and humid that it’s making life difficult to work in front of the computer. I decided to spend a few hours working out my schedule of what I need to do before I’m ‘feature complete’ for the tech demo. [...]

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